Thursday, December 1st, 2016
17 Years of Unreal Tournament
![Unreal tournament 2004 maps Unreal tournament 2004 maps](https://tweakguides.pcgamingwiki.com/images/UT2004_11.jpg)
by Sir_Brizz at 12:47 PM EST (Unreal Tournament)
Today it is hard not to think of how the time has flown. 17 years ago, Unreal Tournament was unleashed on the world beginning a new age of multiplayer gaming. It's not that multiplayer games didn't exist before 1999. They absolutely did. But in 1999, games went from including multiplayer as an afterthought because it was complicated to configure and use to being a primary focus and the selling point of many games. Sure, Unreal and Half Life had fairly simple to use multiplayer. But neither of those games were sold using their multiplayer component as the primary focus of gaming.
Modern gaming owes a lot to UT and Quake 3. Today, more games than ever are sold as multiplayer games with a single player component as opposed to vice versa. These two games proved that the model could work and it did.
Along with that, an amazing community formed to learn and play the game together. When PlanetUnreal launched in 1999, it was one of a small cadre of Planet sites that joined the Gamespy network. To emphasize how the landscape has changed, Gamespy is gone having been through multiple owners and now essentially run as an archive of those many years of gaming coverage. PlanetUnreal hasn't been updated since May 2011. PlanetQuake redirects to IGN. The vast majority of video game community sites have been swallowed up by a few massive players. Most independent sites have moved to Youtube and Twitch where readers and viewers tend to go for their game news today. Even the concept of a 'game forum' has begun to be an outdated form of engaging and communicating about our favorite games.
17 years ago it was a fantasy to try to share a video clip of a game you were playing.
As most of our community is probably aware, this has left BeyondUnreal in a kind of odd place. Our last news post was almost an entire year ago and we only had maybe a dozen posts in all of 2015. We have done very little in 2016. For the foreseeable future, the front page will struggle as the remaining BU team is small and the number of games to cover keeps rising exponentially.
When I took over BeyondUnreal, I told myself that I would keep the site running as long as I was capable of doing so. Today, that has not changed. I plan to continue running the site and the forums indefinitely. There is a cost associated with this, and in the next few weeks or months I plan to offer a way to donate to help me keep the site running. Donations would only be used to maintain the site and make upgrades that will allow me to bring more of our hosted sites online. Many of these sites are very old and have security flaws or general inefficiencies that make them difficult to run on the hardware that BeyondUnreal is currently using but I have all the data and I plan to bring them online as time, money, and motivation align. Personally, I feel like it is important to keep the site running and providing the history that we built over the last nearly two decades.
I want to close with a very big and healthy THANK YOU to our community over the past 17 years. You have been my friends (sometimes frenemies, yes I just said that), people I gamed with and formed opinions through, people that helped to shape who I am today and I am forever grateful for your participation on this site and in my life. It really has been an amazing ride and I couldn't have done it without the help and support of so many people. Really, thank you so much!
And here's to another 17 years of BeyondUnreal!
P.S.: If you are one of these new fangled technology people, we have an official Discord server and all are welcome to join.
Modern gaming owes a lot to UT and Quake 3. Today, more games than ever are sold as multiplayer games with a single player component as opposed to vice versa. These two games proved that the model could work and it did.
Along with that, an amazing community formed to learn and play the game together. When PlanetUnreal launched in 1999, it was one of a small cadre of Planet sites that joined the Gamespy network. To emphasize how the landscape has changed, Gamespy is gone having been through multiple owners and now essentially run as an archive of those many years of gaming coverage. PlanetUnreal hasn't been updated since May 2011. PlanetQuake redirects to IGN. The vast majority of video game community sites have been swallowed up by a few massive players. Most independent sites have moved to Youtube and Twitch where readers and viewers tend to go for their game news today. Even the concept of a 'game forum' has begun to be an outdated form of engaging and communicating about our favorite games.
17 years ago it was a fantasy to try to share a video clip of a game you were playing.
As most of our community is probably aware, this has left BeyondUnreal in a kind of odd place. Our last news post was almost an entire year ago and we only had maybe a dozen posts in all of 2015. We have done very little in 2016. For the foreseeable future, the front page will struggle as the remaining BU team is small and the number of games to cover keeps rising exponentially.
When I took over BeyondUnreal, I told myself that I would keep the site running as long as I was capable of doing so. Today, that has not changed. I plan to continue running the site and the forums indefinitely. There is a cost associated with this, and in the next few weeks or months I plan to offer a way to donate to help me keep the site running. Donations would only be used to maintain the site and make upgrades that will allow me to bring more of our hosted sites online. Many of these sites are very old and have security flaws or general inefficiencies that make them difficult to run on the hardware that BeyondUnreal is currently using but I have all the data and I plan to bring them online as time, money, and motivation align. Personally, I feel like it is important to keep the site running and providing the history that we built over the last nearly two decades.
I want to close with a very big and healthy THANK YOU to our community over the past 17 years. You have been my friends (sometimes frenemies, yes I just said that), people I gamed with and formed opinions through, people that helped to shape who I am today and I am forever grateful for your participation on this site and in my life. It really has been an amazing ride and I couldn't have done it without the help and support of so many people. Really, thank you so much!
And here's to another 17 years of BeyondUnreal!
P.S.: If you are one of these new fangled technology people, we have an official Discord server and all are welcome to join.
- These are custom maps I made for Unreal Tournament 2004. A few of them are also available in a mod I worked on called Devil's Own. Devil's Own is a Napoleonic mod for Unreal Tournament 2004 where you fight with muskets, swords, and other weapons from teh 19th century.
- Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge.
- 17 Years of Unreal Tournament. We have an official Discord server and all are welcome to join. Monday, December 7th, 2015. Jailbreak 2004 Mothership.
- May 29, 2012 Unreal Tournament 2004 Demo by Epic Games. Publication date 2004 Topics Windows games, Vintage computer games, Action games. The ultimate sport of kill-or-be-killed.
Action Unreal Tournament Oct 11 2020 Released 2006 First Person Shooter. Action Unreal Tournament is a modification for Unreal Tournament 2004 that adds realistic weapons, better damage simulation, new gameplay, and bags of.
Monday, December 7th, 2015
Paragon Gameplay Trailer
![Unreal Tournament 2004 Official Website Unreal Tournament 2004 Official Website](https://www.mobygames.com/images/promo/original/1479309704-3846095806.jpg)
by Hunter at 4:12 AM EST (U-Engine Games)
Epic Games have lifted the lid of Paragon, a MOBA coming to PC and PS4 in 2016.
Friday, November 6th, 2015
Epic unveils Paragon..kinda
by Hunter at 4:47 AM EST (U-Engine Games)
The latest game from Epic games has been announced, but that is about it.
Paragon at this point in time could be just about anything, and in the coming weeks Epic will be revealing more information.
Currently all we know is there are possibly 5 playable characters, Twinblast, Steel, Sparrow, Dekker and Grux and that is it. The site contains little information currently so we are all wondering what could possibly be happening.
Monday, August 24th, 2015
CliffyB Unveiling New Game This Week
by Hunter at 8:04 AM EST (General Site News)
To some he will always be CliffyB, to others all they know is he was the creator of Gears of War. Now, he's back with his latest title for PC.
I *told* you to #BraceYourself .. Register now: http://t.co/wOxsFsXplOTrust me, folks - buckle up. I am so excited right now. :) :) :)
— Cliff Bleszinski (@therealcliffyb) August 23, 2015With various counters up on the site it looks like information will be drip fed to us in the next few days before the reveal at 9am PT / 12pm ET / 5pm GMT on Wednesday.
Wednesday, August 19th, 2015
Gearbox owns Duke Nukem
by Hunter at 7:37 AM EST (Industry News)
Gearbox vs 3D Realms & Interceptor Entertainment has been an ongoing battle since Feb '14 since 3D Realms gave Interceptor a license to develop a Duke Nukem titled game. However a joint statement has now been made by all parties involved after a settlement had been agreed on in May.
I’m really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it! - Frederick Schreiber
Let's hope that now this has been resolved something will come along that isn't DNF.
Unreal Tournament 2004 is a timeless classic arena shooter.People loved it back in the day and there's still a quite active community and full servers.
It's fast paced, action-packed and fun to play.Especially on LANs or online with your friends.
The server setup however can be a little tricky.
Prerequisites
First of all you need to install these prerequisites:
lib32-libstdc++5
Installation
- Download the dedicated server version of UT2004 from fileplanet or the locally mirrored file.
The original software has been developed by Epic Games & Digital Extremes. The license included in the archive allows to '.. exchange the Server-Only Software at no charge among other end-users and distribute them to others over the Internet, ..'. - Create a new folder, where you want the game installed.
- Unzip the downloaded archive into this folder.
- You now need to get a Server CD Key for your Server. Go to this website and request a new server CD key.
Starting the Server
The server is started via the
ucc-bin
binary.The first parameter is the name of the map in combination with all game configuration parameters, which are added using the pattern
?name=value
.E.g.
'DM-Asbestos?game=XGame.xCTFGame?modifier=BonusPack.MutCrateCombo'
.The full command looks like this:
Configuration
Map Names
You can find all available map names in the
$GAME_DIRSystemUT2004.ini
file.There's a list of maps for each game mode.The following is the list for all maps of the game mode
DeathMatch
:Game Modes
The current game mode is specified with the
?game=value
parameter. E.g. ?game=Onslaught.ONSOnslaughtGame
This is the official list of game modes:
BonusPack.xLastManStandingGame
BonusPack.xMutantGame
Onslaught.ONSOnslaughtGame
SkaarjPack.Invasion
UT2k4Assault.ASGameInfo
XGame.xBombingRun
XGame.xCTFGame
XGame.xDeathMatch
XGame.xDoubleDom
XGame.xTeamGame
XGame.xVehicleCTFGame
XGame.InstagibCTF
Modifiers
Modifiers can be added by adding
?modifier=MODIFIER_NAME
to the command.Multiple modifiers can be added this way.This is the official list of modifiers:
BonusPack.MutCrateCombo
Bonus CombosOnslaught.MutBigWheels
BigWheelsOnslaught.MutLightweightVehicles
Lightweight VehiclesOnslaught.MutOnslaughtWeapons
Onslaught WeaponsOnslaught.MutWheeledVehicleStunts
Stunt VehiclesOnslaughtFull.MutVehicleArena
Vehicle ArenaUTClassic.MutUTClassic
UT ClassicUTClassic.MutUseLightning
Lightning GunsUTClassic.MutUseSniper
Sniper RiflesUTV2004s.utvMutator
UTV2004SUnrealGame.MutBerserk
Super BerserkUnrealGame.MutBigHead
BigHeadUnrealGame.MutGameSpeed
Game SpeedUnrealGame.MutLowGrav
LowGravUnrealGame.MutMovementModifier
Air ControlXGame.MutFastWeapSwitch
UT2003 StyleXGame.MutInstaGib
InstaGibXGame.MutNoAdrenaline
No AdrenalineXGame.MutQuadJump
QuadJumpXGame.MutRegen
RegenerationXGame.MutSlomoDeath
Slow Motion CorpsesXGame.MutSpeciesStats
Species StatisticsXGame.MutUDamageReward
UDamage RewardXGame.MutVampire
VampireXGame.MutZoomInstagib
Zoom InstaGibXWeapons.MutArena
ArenaXWeapons.MutNoSuperWeapon
No SuperWeapons
Setting up UT2004 Webadmin System
UT2004's Webadmin supports to modes.
Basic mode:
A single admin user who has access to everything and can change every aspect of the server.
A single admin user who has access to everything and can change every aspect of the server.
XAdmin System:
UT2004 also has an advanced system, called XAdmin, which allows you to have multiple user accounts and passwords.Each user has it's own permissions.For instance, one user could have access to kick but not ban, while another user could have access to do everything except setting the server password.
UT2004 also has an advanced system, called XAdmin, which allows you to have multiple user accounts and passwords.Each user has it's own permissions.For instance, one user could have access to kick but not ban, while another user could have access to do everything except setting the server password.
First of all, we will setup the necessary options for both systems.
Find this section in your
$GAME_DIR/System/UT2004.ini
file:Change
bEnabled=False
to True
You may also wish to change ListenPort=80 to another value, as this will be the port the XAdmin webserver will be served.
Basic Admin System
A simple WebAdmin setup can be desirable, if you only want a single admin on your server.To enable WebAdmin from the command line, add this to your commandline configuration:
XAdmin System
To fully enable the Xadmin system, find the section
[Engine.GameInfo]
and change the value of AccessControlClass=
to XAdmin.AccessControlIni
.Afterwards, restart your server.You might notice a new file is created in your system folder called
xadmin.ini
.This is where all your admin user/passwords/levels are stored.It's highly recommended to not edit this file directly, but rather add your admins via the webadmin interface.
You can now open the web admin interface of your server with
http://ip-address:port
e.g. http://192.168.178.78:80
You will be prompted for a user and password.The default is set to
Admin/Admin
, which is case sensitive Finder show macintosh hd. !You should now be able to access the admin and groups menu on the top right of the website.The first thing you have to do, is to change the default password to a secure password!
When logging in via the in-game console, you will have use the format: